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Jamaica - Nuovo Formato

€39.89

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Product Information

UPCASM8203
Product TypeGioco da Tavolo
Ean 3558380088226
Min Players 2
Max Players 6
Language Italiano
Age 8+
Duration 45
Autor Bruno Cathala
Brand Asterion - Asmodee
Number of reviews 0

Product Description

Jamaica - Nuovo Formato è un Gioco da Tavolo in Italiano di  Bruno Cathala edito da Asmodee Italia.

Jamaica - Nuovo Formato è un gioco per 2-6 giocatori della durata di circa 45 minuti raccomandato da 8 anni in su.

La nuova versione del classico family game piratesco!
Una buona tattica e un’astuta strategia saranno le vostre armi per vincere la partita!
 
Pirati, issate le vele e preparate il fuoco dei vostri cannoni per partecipare alla tradizionale regata intorno all’isola di Jamaica! Scegliete le vostre azioni del mattino e della sera. Riempite le vostre stive con cibo, polvere da cannone e tesori, attaccate i vostri nemici e navigate intorno all’isola per terminare la regata con più ricchezze dei vostri avversari!
 
Si tratta essenzialmente di compiere un intero giro intorno all’isola della Giamaica coordinando sapientemente il risultato del lancio dei dadi con le proprie carte azione; ogni giocatore dispone di una stiva con 5 settori dove poter immagazzinare dobloni, cibo e cannoni che utilizzerà di volta in volta per avanzare con la propria nave o per fronteggiare gli avversari.
La meccanica di gioco è basata sul lancio di due dadi e sul loro posizionamento sul lato giorno o sul lato notte. In base a questo i giocatori sceglieranno le carte da giocare applicandone l’effetto per il valore indicato.
Esempio: Dado risultato 3 sul lato giorno che mi fa prendere provviste (prendo 3 provviste). Oppure risultato 6 sulla notte che mi dà movimento? Mi muovo di 6 sul percorso. E via dicendo.
Facendo avanzare le nostre navi potremmo anche raccogliere tesori, trovare trappole e scontrarci con le navi degli altri giocatori.
 
Appena un giocatore raggiunge Port Royal, si termina con il turno di gioco e la partita è finita.
Il giocatore con più punti vince la partita. Essere avanti nel percorso corrisponde ad avere tanti punti, ma dobloni e tesori possono influire molto sul risultato finale!
 
Descrizione BGG:

Summary: This is a pirate-themed tactical race game with player interaction and side goals (e.g. detouring for treasure). The winner is the player who best balances their position in the race with their success at the side goals.

Setting: Jamaica, 1675.
After a long career in piracy, Captain Henry Morgan skillfully gets appointed to be Governor of Jamaica, with the explicit order to cleanse the Caribbean of pirates and buccaneers! Instead, he invites all of his former "colleagues" to join him in his retirement, to enjoy the fruits of their looting with impunity. Each year, in remembrance of the "good old days," Morgan organizes the Great Challenge, a race around the island, and at its end, the Captain with the most gold is declared Grand Winner.

Goal: The game ends on the turn when at least one player's ship reaches the finish line, completing one circuit around the island of Jamaica. At that point, players are awarded different amounts of gold in accordance with how far away from the finish line they were when the race concluded. This gold is added to any gold a player gathered along the way by detouring from the race to search for valuable treasure, by stealing gold or treasure from other players, or just by loading gold as directed by the cards the player played during the race. The player with the most total gold acquired through all these means is then declared the winner.

Gameplay: The game is played in rounds. Each player always has a hand of three cards, and a personal board depicting the five "holds" of their ship, into which goods can be loaded during the game. Each round, one player is designated as "captain," with the next clockwise player being captain in the following round, and so on. The captain rolls two standard D6 dice, examines her cards, then announces which die will correspond to the "day" and which to the "night." Each player then simultaneously selects a card from their hand and places it face down in front of them. Each card has two symbols on it, one on the left - corresponding to "day" - and one on the right ("night"). The symbols indicate either ship movement (forward or backward) or the loading of a type of good. After every player has selected a card, all cards are revealed simultaneously and then resolved clockwise one by one, starting with the captain's. When it is a player's turn to resolve her card, for first the left symbol on her card and then for the right symbol, the player will load a number of goods or move a number of spaces equal to the number of pips showing on the corresponding day or night die for that round. Thus the main decision each player makes during the game is which of their current three cards would best serve them on a particular turn, given the values of the day and night dice. Finally, during the race, when a player lands on a spot already occupied by another player, there is a battle. Battles are mainly resolved by rolling a "combat" die, but players may improve their chances by using "gunpowder" tokens from their holds, if they loaded any on previous turns. The winner of a battle may steal some goods or treasure from the loser.

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